Rules for Submission Grappling Tournament


Men's No-Gi Weight Classes:

  1. Featherweight 135 lbs.
  2. Flyweight 145 lbs.
  3. Lightweight: 155 lbs.
  4. Junior Welterweight: 165 lbs.
  5. Welterweight: 175 lbs.
  6. Middleweight: 185 lbs.
  7. Cruiserweight: 195 lbs.
  8. Light-Heavyweight: 205 lbs.
  9. Heavyweight: 225 lbs.
  10. Super Heavy weight: 226 lbs. and over


No-Gi Weight Classes:

  1. Note: Juniors and Teens are matched as closely as possible


Junior & Teen No-Gi Weight Classes: 13 to 17

  1. Lightweight: 100 lbs. and below
  2. Welterweight: 115 lbs.
  3. Middleweight: 130 lbs.
  4. Cruiserweight: 150 lbs.
  5. Heavyweight: 170 lbs. and over
  6. 30 + Master’s No-Gi Weight Classes:
  7. Lightweight: 160 lbs.
  8. Welterweight: 180 lbs.
  9. Light-Heavyweight: 200 lbs.
  10. Heavyweight: 201 lbs. and over


Women’s No-Gi Weight Classes:

  1. Lightweight: 115 lbs. and below
  2. Welterweight: 130 lbs.
  3. Middleweight: 145 lbs.
  4. Cruiserweight: 160 lbs.
  5. Heavyweight: 161+ lbs. and over


Three Divisions

  1. Beginner less than 1 year
  2. Intermediate 1 to 3 Years
  3. Advanced 3+ Years


Time

  1. Kid’s 3 mins
  2. Teen’s 4 mins
  3. Women’s 4 Mins
  4. Adult Beginner 4 mins
  5. Intermediate 5 mins
  6. Advanced 6 mins


* Kids will be matched up as close as we can, weight, size, age and level. Kids have to weigh in.


* Note Small adult, masters, teens and women's weight classes maybe combined together.





Scoring

  1. Takedown landing in Half or Full Guard: 2 points
  2. Takedown to Side Control or Mount: 3 points
  3. Passing Opponent's Guard: 3 points
  4. On Belly 2 points
  5. Mounted Position: 4 points
  6. Back Control w/ Hooks: 4 points
  7. Sweep or Reversal w/ legs: 2 points



1. Hygiene: At weigh-ins all of the competitors will be checked for communicable diseases, not limited to but including Fungal Infections (ringworm), staph, herpes(cold sores) and impetigo.


2. Tie Breakers: There will be a 1-minute overtime in the event of a draw. At the end of the 1-minute overtime if the were no points scored it will immediately turn to sudden death in which the first point scored gets the victory. The stalling rule will be enforced with ZERO tolerance in overtime. The referee will give 2 warnings and you will be deducted -1 point and given the loss if you do not go after the victory.


3. No Stalling: The referee will issue warning for the 1st offense of stalling (i.e. backing out of the guard without engaging, butt scooting, fleeing the ring to avoid takedown/submission attempts). The 2nd offense will result in a 2-point deduction. A 3rd offense will result in a 3-point deduction. A 4th offense will result in a DQ.


4. Leg Locks: Leg Locks are ILLEGAL in all kids, and Masters, Beginner, Intermediate divisions. Straight ankle and Straight Knee locks, twisting locks on the leg or ankles are legal in the Advanced Men’s division only.

5. Illegal Techniques in all divisions: No strikes, biting, eye gouging (includes chin to eye), head butting, small join manipulation (finger and toe locks), hair pulling, or ear pulling, neck cranks, No Bicep, calf crunches


6. Slamming: ZERO tolerance on slamming. This is to avoid slamming to escape the guard and various submissions from the guard. A competitor will be immediately disqualified NOTE - Takedowns are not considered slamming, unless intent to injure is determined by the referee.


7. No Neck Cranks. Twisters (wrestling guillotine) In advanced division only.


8. Takedowns and control: Any position must be held for a MINIMUM of 3 full seconds before points will be awarded. If you take your opponent down and Mount him you would receive 3 points for the take down AFTER 3 seconds AND then 3 more seconds for the 4-point mount. Therefore you must maintain the position for 3 seconds per set of points. Guard pass points are established when the opponent’s shoulders are flat on the ground and your legs are completely clear of their legs. If you go from standing to a guys back with BOTH his knees on the ground for 3 full seconds you receive 2 points for reversal.


9. Injury Time If a competitor is bleeding, the match will be stopped Immediately. A competitor is entitled to 3 total Minutes to stop the bleeding. If at any time during the match, a cut begins to bleed again, the match will be stopped immediately and your opponent will win by “Injury Default”.


10. Sweeps/Reversals: Reversal of position points are given when one opponent reverses from the bottom to the top position and maintained for a full three seconds. The reversal has to be used from your guard or in the immediate transition of someone passing your guard. For example if you’re passing my guard and I IMMEDIATELY put you on your back I receive reversal points. Note: Rolling someone over when you are mounted or in side control is an escape not a reversal.


11. No-Gi Attire: Board shorts, fight shorts, singlets, or Gi pants are required. Rashguards, t-shirts, tank tops, Wrestling shoes, knee-pads (non-medal braces), headgear, cups and mouthpieces are optional.


12. Code of Conduct: We will be enforcing a zero tolerance rule on disrespecting, threatening with physical violence, or verbally abusing referees or staff at any time before, during or after the event. If any spectator, coach or competitor threatens or abuses the referee in any shape or form, they will be escorted out of the building.


13. All Referee Decisions are Final....




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